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My pit lord strat (redonskis)

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My pit lord strat (redonskis) Empty My pit lord strat (redonskis)

Post by Coco616 Fri Jun 27, 2008 12:32 pm

This is a simplified version since i cant copy images over.


Introduction- This hero kicks ass yet he is extremely underrated and called lots of names I hope i can teach you to use him right.

. THIS GUIDE IS MINE FROM DOTASTRATEGY.COM, copy, pasted and edited onto this site. IT IS NOT PLAGIARIZED.
It currently cannot be viewed at Dotastrategy.com because i recently edited it and it is being re-evaluated.


Hero: Azgalor


Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi: 12 + 1.3 | Int: 17 + 2.6
Damage: 62 - 68 | HP: 625 | Mana: 221
HP Regen: | Mana Regen:
Attack Speed: | Armor: 4
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.

Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14

Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 1.5 seconds
Level 2 - 2 seconds
Level 3 - 2.5 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 75
Cooldown: 10
Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.
Mana Cost: 75/150/225
Cooldown: 180/160/140







Skill Build:
1. Stats
2. Firestorm
3. Firestorm
4. Stats
5. Firestorm
6. Dark Rift
7. Firestorm
8. Pit of Malice
9. Pit of Malice
10. Pit of Malice
11. Pit of Malice
12. Stats
13. Stats
14. Stats
15. Dark Rift
16. Dark Rift
17. Expulsion
18. Expulsion
19. Expulsion
20. Expulsion
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1. Empty Bottle
Good way to get hp and mana back early on. It is easily refilled and increases potential of runes.
2. Radiance
Rush this after bottle, the immolation stacks with firestorm, it helps in chasing, it gives a good +60 damage, and a little bit of evasion. Best item for pit lord.
3. Boots of Travel
Well everyone needs boots. Gives double teleport.
4. Sange and Yasha
Gives insane chasing power with the MS and the nice slow. Gives damage and stats. Plus it keeps your enemy in range of immolation.
5. Guinsoo`s Scythe of Vyse
Hex pawns with your triple circles by adding 2.25 seconds to the already huge 3 seconds from Pit of Malice. The int/regen gives lots of mana and lets you spam your spells, and the 10 to agi and str is more useful than you think.
6. Assault Cuirass
Armor and attack speed for the main part. Then on the side it gives your allies +armor/AS and your enemies -AS.
7. Heart of Tarrasque
Gives lots of damage and hp, Makes you a mega tank.

Early Game:
About the item and skill build.
Why not pit of malice first?
Stats are needed to use firestorm more and they are more beneficial than a 2 second disable (pit of malice at level 2). It costs too much mana so you wont be able to use both spells much anyway.

Battlefury vs radiance

Radiance
Pros
Many people prefer radiance over battle fury for these reasons.

1. It rapes enemies while you chase


2. It helps farm, and combined with firestorm, immolation can help kill a lot of guys.


3. It gives similar damage and a small evasion

4. It hits ALL of your enemies not just ones lined up in the correct way.


Cons
1. 3800 is a lot to save up for with a bottle.

2. 35 damage immolation per second isn't as much as Pit can cleave with his battle fury every second.( not that he attacks every second, but on average.)



Battlefury
Pros
1.It gives regen for lane control, and mana regen for spammability (is it a word?).

2.It gives lots of damage that helps pit become a force to be reckoned with.

3.Items can be bought one by one

4.Cleave hits other heroes who are lined up within 180 degrees of him.


Cons
1.Cleave does not affect as far as immolation.

2. Regen is un-necessary.

3. Cleave does not help at all when chasing.

And the winner is.... Radiance




Bottle vs. Arcane ring
Arcane ring

Pros.
1. Gives a virtually infinite mana pool with replenish.


2.Gives slight armor.

3. Replenishes allies too.

Cons
1. Loses value as Pit lord starts to get more mana and regen from items and leveling.

2. Pit lord needs more than just mana. And that is all arcane ring provides.


3.IS sold later on.

Bottle
Pros
1. Lets you heal your mana and health when you decide also.

2. Gives not just mana regen/mana. But gives a good heal, and the ability to use runes at the click of a button.

3. Provides rune control.

4. Can be cold later without losing much money.

5. Does not lose value as pit levels up.

Cons
1. Does not give as much mana regen as arcane rings replenish early on.



You dont need your ultimate early...
Pit lords ultimate early on is more useful than you think people. Only one level is needed until level 15 because of the harsh 75 mana cost increase each time, but it can help you escape, gank, or just get around.


Why not ring of basilius?
Well because a bottle gives more mana, when you need it. Basilius gives a constant mana regen while bottle gives you an instant 70, when YOU want it. IT also heals you eliminating the need for tangoes/RoR.

Why buy radiance if hes such a good farmer?
Well people tend to think radiance is a farming item, well its NOT. It can help farm but the 35 damage a second helps more in killing heroes and chasing than killing creeps. Imagine your chasing a hero, you keep landing a blow on him every couple seconds and the whole time radiance is frying him, cast a Pit of malic and a firestorm and they're dead! It helps a lot in killing heroes and turns him into a freak killer.

Sange and yasha?!?!!?
Yup. This is a great item. So before you criticize it try it. With recent buffs it makes pit lord a beast. The movespeed and maim gives him needed chase power . The stats give him attack speed and health. The 30 Damage isnt bad either. With this he can start killing heroes easily.

Guinsoos on a strength hero?
Yup. The new guinsoo gives stats to all attributes. It also gives much needed mana regen for insane spamming. Once you have this all your spells will be able to be casted constantly and it will rain chaos. The hex is amazing, simply firestorm, pit of malice, whack whack, hex, expulsion whack whack, then chase em till they die.





Pros&Cons of Azgalor
Pros

High base damage

Spammable spells

Has a disable

High str/str gain

High int gain

Insane farming skills
Cons

Low Agi/agi gain

No direct nukes

Hard to kill with

Item dependent

Low base int

Starting off.

Ok, to start get your bottle. A solo lane would be great, your teammates wont be happy if your their lane partner and you are getting all the creep kills. However, if you need a teammate, ask for a gank or a lane swap.



Lane enemies.

1 Melee- This is the best situation, prevent them from last hitting with firestorm and deny. If needed, you can hit them a couple times. Keep doing this, if they're smart they'll stay back, if they aren't and they run into your firestorm to hit, then whack away.

2 melee- This is also a great situation, unless they are slowers/stunners. The main thing you should focus on is the same as before, prevent them from last hitting and deny, if done correctly you'll be level 6 while they're at 3 or 4. Don't try to kill them. sending them back to the fountain is better. Farm like crazywith firestorm.

1 range- This is a stalemate, neither of you can prevent eachother from farming, and you both can deny with ease. It's best just to leave them alone and avoid their attacks.

2 Range- If you think you can play it, go for it. The main thing is to spam firestorm on the creeps and not get harassed. Only deny/Last hit if you know it's safe.

1 Melee 1 Range- This is a little disadvantage. Farm with firestorm and if you can, harass with it too. Deny a lot to keep them from overleveling and don't lose health, you cannot go to the fountain.

Farming

Until level 7 just last hit, no use spamming a weak firestorm. For the newbs, last hitting is waiting till a creep is low on health, then hitting it for the gold. When you ARE level 7 start using firestorm to clear every other creep wave. You dont want to push.

Denying

Pit lord has a high base damage making denying very simple. If you don't know what denying is, then i'll explain. Denying is killing your own creep when its health is under (i think its 100) you just click "attack" and click on the creep like last hitting, if done correctly, the creep will be "denied" and your lane opponent will get less xp for the creep.

Killing


Now it is not recommended to go ganking and hero hunting, kills should be done in your lane. To start off attempting go in the jungle and come up behind them casting pit of malice and firestorm on them, more of the firestorms AOE should be in their escape route and then you chase and hit them to your hearts content. If they are low on health, and you just cant seem to hit them, cast a firestorm in front of them and they will get hit by it about 2/3 times and die.






Pushing

Well the truth is, you shouldn't push unless you farmed Radiance. If you have it then go ahead.Basically, just rape the creeps with firestorm and don't let your creeps die, soon they'll be a huge army. Once they start attacking the tower just stand back and wait for enemy creeps, when they come spawn a firestorm right over them and watch them all die, then start attacking the tower. Chances are an enemy hero will try to deny so abuse your base damage, and see if Firestorm/Radiance immolation will keep them away. Try to get the tower gold given it provides like 2 creep waves worth of gold.

Fleeing
Chances are they'll see you farming and say "hmm lets go gank barney." If you see a hero approaching,cast pit of malice on them, make ur guy move back to the tower, quickly click ur ultimate, click on the minimap in the area where your fountain is snf Keep running, and after 6 seconds of running you'll disappear and be on a building.

Now if you see many people on the map missing, or your teammates say care, or many mia. you need to watch your back. Pit of malice early is helps if there is lots of missing heroes as you do NOT, want to die. If you are ganked by more than one person then it is advised to use pit of malice and just run. make pit auto-move towards the nearest tower and as he is running, cast your ultimate by clicking on the fountain on your mini map, . then keep running, juke if you have to but be smart. Pit lord is big and has a larger collision size than many heroes so juking with 2 or more heroes would make you MORE of a target sometimes. Just try to run for 6 seconds and when you disappear they'll be like "wtf? We just lost potential farm time and a couple levels..."




Ending early game (15 minutes)


By the end you should have 0 or 1 death, have 0 or more kills, and have a lot of gold. These items are expected.

Radiance
Bottle





You need radiance by 20 minutes in a non-em game, 10-15 minutes in a -em game.
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Post by Coco616 Fri Jun 27, 2008 12:32 pm

Middle Game:
Mid game goals.

Radiance
BoT
S&Y




These are the items you're gonna have to farm by the end of mid game to truly own. With these items, you are inescapable, unkillable, outfarmable, and way too cool.

Farming.
This is a lot different than before. You can now push the lane like mad. Keep using firestorm to wipe out creep waves but dont push too far. Keep a close watch on mia calls and the minimap. You don't wanna get yourself ganked. If you think its getting dangerous make your way to the neutral creep camps. Firestorm and a couple hit will wipe the camps out. Continue to deny creeps, it is not priority but it still helps.



Killing.
This is the exact same as before but with pit of malice, Cast firestorm in front of the way there running then immediately cast pit of malice there. Run up and whack away.chase until you can cast a pit of malice on them. This will give you time to whack a couple times, and get a firestorm in front of them. If they dont die, do not pursue them, it is not worth risking a death. Pit lord can get the amount of gold you get from a kill in one and a half creep waves. Killing heroes is not as important as farming and pushing ( although it gets a longer section), and not as easy either.




Pushing
Pushing is now an important part of the game. You are the best pusher on your team most likely so you need to push hard and play it safe. Continue farming while you push, by tearing through creeps with your radiance and calling down the fire on them.Make sure you tank the creeps, you want healthy creeps. They have to be high health as they tank the towers. So stay a bit in front of your creeps and make sure their creeps are focusing on you. You may want to buy 2 stout shields to make this a bit less painful. After you have your giant army up to the tower whack away, when their creeps approach just firestorm and they'll fall down hopelessly. Repeat this on other lanes and towers but be careful, you don't wanna get ganked. Remember, farming and pushing > Killing ATM.

Fleeing
If you see any enemy heroes approaching assess the situation before you run away or fight blindly. Look at the mini map quickly to see if their heroes are missing. Then scroll over their health and compare it to yours. If you know you can wipe them out with your combo go for it, however, if you doubt it start to run. Do the trick where you teleport to your fountain and tank/run until the teleport kicks in and take a deep breath. Your fine. The biggest problem youll have is people who can take you down in that 5 second period. Heroes like ursa who can deal massive damage in seconds, or silencers who can stop the teleport period before it starts.In the case of huge dpsers case cast pit of malice, and run for ur life.In the case of silencers, try to juke them by running in heavy forest areas and going unpredictable ways.

If you are in a team push and you know you cant win, then heres what you do. Tell your team you're teleporting. and then do the simple ulti click, on the minimap and then get as close as possible to all your team while they're near you and after 4-6 seconds they'll disappear with you. If you cant because your silenced then forget your team for now, just keep running and when silence is over pit of malice teleport. Dont go trying to use your fat butt to block enemy heroes from saving poor rylai.



Team pushing
If you team decides they wanna push mid all the way to the rax then help them. Dont ignore them greedily and go farm like crazy. They expect you to carry the push and you will if you play your cards right. As your pushing chances are you get ganked by all 5 of them. Now as long as theres all 5 of you that shouldnt be a problem.Focus fire the strong one and cast pit of malice in a way where you can catch all or at least most of them in it. Cast firestorm and in the area and whack away at the strong one. Chances are he dies and goes "WTF PIT LORD KILLED ME! HAX! HAX HAX NOOB!" and you can laugh it all off. You don't need hacks to kill your enemies. After they are all either dead or fleeing focus on towers. You should try to get the rax while you have the advantage of numbers then teleport away when they all respawn. They'll be quite pissed when they're fending off huge creeps while you're up top pushing another lane. Thats the great thing. You can teleport to lanes like crazy with boots of travel. Thats double teleport. You're flying all over the map. Use this to your advantage when pushing.

Eye of skadi
If you don't want Sange and Yasha the alternative is Eye of Skadi. I prefer Sange and Yasha for cost and speed reasons, but Eye of Skadi provides better stats and a stable slow. This item is better if you're playing a "carry" pit. Otherwise id stick to killer farmer pit and get the Sange and Yasha.That 1900$ could've almost bought your first ulti orb. And thats a reason right there, After your ultimate orb your stats are boosted to +26 str +26 agi and +10 int. Not so bad and the ultimate orb is used to make your sheep stick which makes Pit Lord unstoppable. However, if you want skadi go for it.

Euls scepter of divinity
This is a great item as it is the best fix for mana regen value wise. What goods a percent of mana regen without a good number? wus the point in 100% regen when you have .02 mana regen. That would boost you to .04. What euls does is gives you .72 mana regen plus 150% to the total that bonus gives you. Lets say Pitlord has a 2.3 mana regen without items at level 25 add .72 now its 3.02 then add 250% (150 from battlefury 100 from euls) now its 7.53. That gives you enough regen to keep casting all your spells and seemingly not lose mana. The cyclone is also great, cast cyclone on someone, run under them and cast pit of malice and firsestorm, and in the 3 seconds stun period you have enough time to get a maim in. It helps set up kill combos as well as give you mega regen.

One of the reasons to get it though is the ms. Euls+Boots of Travel+ Sny=467 MS. 467 Move speed! Youll be a speed demon with lots of mana to spare, and cyclones to shoot. No one will be able to outrun you and they'll be mega disabled with Pit of malice and cyclones. This is a very worthy item.


Ending mid game
Mid game should've been great. You should now have all of these.

Radiance
BoT
S&Y





If your farming was a bit disrupted or you got ganked then maybe take out some pieces of S&Y





Or if you completely failed then maybe
BoT and Radiance







If you have anything less you should just quit. Honestly



Now is the time when late game heroes are going to start to shine and its your duty to stop them. Heroes like Mortred Void and Spectre will all be running around killing everything. The best counter for a stacked hero is a well farmed beast. Thats you.

Late Game:
Beginning Late game
As i said late game heroes are now running round the map killing everything and you must stop them. Pit lords biggest strength is his farming ability, with two castable AOE damage spells he is really outfarmable. Therefore when you abuse his gold making abilitys and get stacked you become powerful because you have more items than everyone else. Pit lord himself is extremely item dependent. However other heroes are powerful just because of their skills. Such as Mortred because of her critical and blur, or voids backtrack and bash. Pit lord doesn't have any of these sort of skills so he needs to acquire them. If you quit farming in late game then people are gonna zoom right by you and have full inventorys. This is a crucial part of the game and it can be the hardest or easiest.

How to use dark rift.
Heres what you've all been waiting for. Now the trick to dark rift is that once it is casted you can move until the second time specified on the tool tip is up. Meaning you can cast it and then run your butt off til the time is up. at level 2 and 3 it can be used on a creep. But if you use it on a creep make sure it is toward the back because if it dies during the waiting period you won't teleport. Any allied units around you when you teleport will teleport too.

It can be used first of all to get around. This is done simple by teleporting to the furthest tower in your lane, or a huge group of creeps.

It can be used to flee which i explained

It can be used to surprise an enemy. This is done by having your team huddle around you, and casting dark rift on a creep in the lane where enemy/enemies is pushing. after the waiting period you all teleport to that creep and wreak havoc on your enemy/enemies.

It can be used to push multiple lanes. To do this just first run to a lane and push and when you're satisfied with your lane, use your boots of travel to teleport to another lane and push, and when you're done there, use your ulti to take to you to another lane and push there. This is a great way to get the raxes.

It can be used to save an ally. You cast the ultimate, pit of malice the chasers, and rub up on the ally running and when casting wait is over you both will teleport to the designated creep/building.

These reasons prove it as a very versatile ultimate that is EXTREMELY under rated.

Goals
Now is when you want to be getting kills. The more dead heroes on the their team the better your team can push. You also want these items by the end of the game.

Radiance
BoT
S&Y
Guinsoos
HoT
AC

Of course you probably wont get them all, but it IS a dream item set












With these items you will be a fat tank dealing massive dps, and tearing through creeps like butter. You will be feared and will be a key player on your team, you will have the potential to kill with ease and you'll own everything that comes by.

Farming/pushing
In this point of the game this is a joint exercise. What you do is while you are killing creeps you are also destroying the towers. The trick is when your creep waves start clashing cast firestorm on them and run as far forward as you can till you meet a wave of creeps. Cast firestorm on them and beat them to death. Then run forward again until you meet a wave or a tower. If its a wave just firestorm away. If it's a tower just tank it. This may be considered backdooring but its allowed as long as the host didnt specify it before the game or in the beginning. Definitely do not try it in league games. Anyways. Just tank the tower and watch it fall. Then kill the creeps again and repeat. Remember not to push while many enemies are MIA. If you are ganked and killed you're gonna be slowed down a lot.

Killing
This is where it gets important, you want them to have the dead player(s) handicap. This will make pushes much easier. Now its simpler and much easier, use the same triple circle technique shown in the mid game section but after the trapping from pit of malice is over cast hex, they will experience the full effect of firestorm and expulsion and you have time to get a maim in making them easy to chase. Keep chasing them until they die and use pit of malice and hex whenever they comes out of cooldown. If done correctly you'll get the kill everytime. However it's a bit more tricky when fighting 2 heroes. Although fighting 2 heroes is not advised it can be done. Do the same triple circle trick except hex the person whos stronger and focus fire the weak one, after they are dead get the big boy. If your spells are out of cooldown do the triple circle trick another time, and whack them to death. If a chase is needed just spam pit of malice and hex on them. If you get both of them congrats, you just got a double kill with pit lord.

Fleeing
Fleeing is now easier than ever. 1 pit of malice and a hex will keep them off your back as you skip back to base. However if they silence you or have a bkb/linkens. Then the best thing is to try and juke them. Although you're fat the fog of war can stop them from hurting you as you run. A great trick is to run into the trees find a hiding spot and teleport while youre there. A picture would help.



The reasoning to this trick is simple. What you do is trap your enemy in a pit of malice and run into the tree area the arrows point to, or any other opening in the trees you can find and hide, the second you are situated cast your ultimate on a building near your fountain and wait the 4 seconds, if your enemy comes in, just cast pit of malice if its out of cd, or just firestorm and fight until you tele.

Team pushing
Now everyones tired and saying "END IT!" So you're gonna put them out of their misery. With team pushes all you need to do is make sure they have at least 1 dead hero. If they don't, make it happen. The advantage in numbers always makes the push. Just slay creeps and let your army get huge while your team stands back and watches. When the other team comes to gank you just start spamming spells like crazy. When you see a teammae being chase hex the hero chasing them and go kill them for your teammate. You wanna keep your team alive while killing off their team. And the only way to do that is if you're a team player. Abuse your hex and pit of malice. And dont forget the power of expulsion in a team clash. when theres like 25 creep corpses on the ground and 25*80= what, kiddies? 2000! 2000 damage is no joke, especially when they all cant move from the ministuns and pit of malice. A firestorm in helps too. Most enemy heroes will ignore it and fight while under your deadly rain. When their gank goes awry its then time for you to kill the towers. Tank the hell out of the towers while your team attacks it. You don't want your fragile teammates to be hurt do you? Once you have at least 1 rax more than them its pretty much GG. This is the most important part too. Remember dota is not about killing its about killing that dang world tree/frozen throne!Once you get a rax then tele to another lane using your boots of travel not your ulti and push it to the rax. You've got to end it before mr. void's got his butterfly MoM treads twin bashers and rapier. You simply just aren't as good of a late gamer and when void or spectre or whoever is carrying their team with a full inventory your screwed. You have to get to the raxxes and destroy them. Even void cant take 3 waves of mega creeps.

Roshan
"Hey guys lets rosh". This gets your team pumped. However its not the best choice for you. Pit lord doesn't have the dps and aspd for that. Leave the roshing to ursa.

Finishing it
The games over when you have mega creeps. Theres just no way to defend against 3 waves of them unless your pitlord, but too bad they dont have him! Try to rush the final push and don't stop to smell the Roshan on the way. Take those raxes!
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Post by BigJames Fri Jun 27, 2008 4:43 pm

Dang, dont even get a mention in this one, Smile

I love your guide tho,
it owns... OWNS!
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Post by Coco616 Fri Jun 27, 2008 7:15 pm

I think it owns much more nowskis
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Post by Bishounen2k8 Sat Jun 28, 2008 12:15 am

Errr. . .

i guess its ok . .

no pics and all . .

ehehe
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Post by Coco616 Sat Jun 28, 2008 12:27 am

Well this is simplified version. Will be much nicer on DS.
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Post by Bishounen2k8 Sat Jun 28, 2008 12:35 am

LOL . .

you'd have to better than Kakee's guide then . .

Harhar!

GoodLuck!
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Post by Coco616 Sat Jun 28, 2008 12:55 am

His isnt amazing.
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Post by Bishounen2k8 Sat Jun 28, 2008 2:27 am

Kakee? or Pitlord? . .

i'm guessing Kakee . .

ehehe . .

the guide was ok . .
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Post by Coco616 Sat Jun 28, 2008 2:47 am

Yours was good. but wall of text-skis.
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Post by Bishounen2k8 Sat Jun 28, 2008 2:51 am

Yeah well . .

my first guide ..

i just finished my warlock guide . .

check it out if it gets released . .
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Post by Coco616 Sat Jun 28, 2008 2:52 am

Im makin hero idea. thinkin of ultimate right now.
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Post by Bishounen2k8 Sat Jun 28, 2008 3:04 am

Ahhh . . .

haven't though of item, hero ideas . .

what type are you making? INT? AGI? STR?
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Post by Coco616 Sat Jun 28, 2008 3:23 am

Int. heres sneak peek


Phantom Crowd (T)
Kal'zin makes dozens of illusion of himself. The illusions have no collision size. Illusions deal no damage and take extra damage.Lasts 5 seconds at all levels.
Level 1 - Creates 10 illusions spread out over 500 AOE. Illusions take 500% damage.
Level 2 - Creates 20 illusions spread out over 650 AOE. Illusions take 400% damage.
Level 3 - Creates 30 illusions spread out over 800 AOE. Illusions take 300% damage.
Level 4 - Creates 40 illusions spread out over 1000 AOE. Illusions take 250% damage.
Mana Cost: 100/150/200/250
Cooldown: 60 seconds
Framework: Creates lots of illusions overlapping eachother. Considering the fact he Kal'zin is a dark character he will be almost invisible.
Notes: Great for when your being ganked, create a crowd and slip through it to escape disaster. Or it can be used in a clash to confuse the enemy.

[Edit] Phantom Swarm (S)
Kal'zin summons a swarm of Phantoms that swirl around him, shrouding him and hurting enemies. Lasts 10 seconds at all levels.
Level 1 - Gives 10% evasion. Does 15 damage per second in a 500 AOE.
Level 2 - Gives 20% evasion. Does 20 damage per second in a 600 AOE.
Level 3 - Gives 30% evasion. Does 25 damage per second in a 700 AOE.
Level 4 - Gives 40% evasion. Does 30 damage per second in a 800 AOE.
Mana Cost: 100/120/140/160
Cooldown: 40 seconds
Framework: A cyclone of vague shapes spreading to the respective AOE of the level of the skill appears swirling around Kal'zin partially covering him.
Notes: Can be used in conjuction with Phantom crowd to deal damage while being practially untouchable. Good in clashes to protect yourself and help the team.

[Edit] Phantom Minions (i)
Kal'zin summons 3 phantom minions that deal minor damage and replicate theirselves. Base attack speed of 1.5, range of 400. Lasts 30 seconds each. Cap of 6 out at one time.
Level 1 - Deals 10-14 damage, 150 health, replicates every 6 attacks.
Level 2 - Deals 14-16 damage, 175 health, replicates every 5 attacks.
Level 3 - Deals 18-20 damage, 200 health, replicates every 4 attacks.
Level 4 - Deals 20-22 damage, 225 health, replicates every 3 attacks.
Mana Cost: 120/140/160/180
Cooldown: 60
Framework: Summons phantom minions that look like little purple skeletons. Glow purple and have an attack of fireballs.
Notes: Your farming and pushing skill. You can have up to 6 out at 1 time.

[Edit] Illusion Circle (c)
Kal'zin imprisons his enemies in a circle of illusions that take the form of the prisoner. The prisoner cannot cast spells in the prison and cannot leave the prison until one illusion is destroyed. The illusions deal 20% damage and take 200% damage.
Level 1 - Manacost 200 Cooldown 200 Lasts 4 Seconds
Level 2 - manacost 250 cooldown 150 Lasts 5 seconds
Level 3 - Manacost 300 Cooldown 100 Lasts 6 seconds
Mana Cost: 200/250/300
Cooldown: 200/150/100
Framework: Illusions that look like the hero but with a cold effect on them encircle the enemy hero in an inescapable prison.
Notes: Hold them in place while you use 2nd and 3rd skill. NOTE: Will not always keep them in place for designated time, as all that is needed to escape the prison is to kill an illusion.
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Post by BigJames Sat Jun 28, 2008 4:23 pm

The AOE is to big on the first skill,

it should be like,
500
600
700
800

800 is huge.
but anyways, your idea,
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Post by Coco616 Sat Jun 28, 2008 4:47 pm

Yeah he would be fun. anyways why dont u post a strat?
all u need is
heros stats at lvl 1 and 25
skill build
item build
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Post by BigJames Sat Jun 28, 2008 5:26 pm

When i have the time,
I could finish my Root Strat,
Ok,
ima Do a Furion One.

But i dunno if people will like my build,

I go...

Treads,
Necro
Manta
Assault.
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Post by Bishounen2k8 Sat Jun 28, 2008 6:02 pm

Errr. .

Furion eh . .

i'd go battle type with him . .

treads
deso
cuirass
vanguard
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Post by BigJames Sat Jun 28, 2008 6:08 pm

Hmmm i like manta tho,
It OWNS
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Post by Bishounen2k8 Sat Jun 28, 2008 6:13 pm

well, it depends on what hero i'm up against . .

i guess manta's ok . .
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Post by Coco616 Sat Jun 28, 2008 10:15 pm

Deso>manta since ranged images dont get feedback.
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Post by Bishounen2k8 Sat Jun 28, 2008 11:57 pm

Manta is still good . .

when ur up against DPS or permabasher types. .

but guinsoo is still better. .

errr . .
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Post by BigJames Sun Jun 29, 2008 12:02 am

Guinsoo is next,
thats just core for me.
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Post by Bishounen2k8 Sun Jun 29, 2008 12:08 am

Guinsoo hex then pawn with deso . .
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Post by Coco616 Sun Jun 29, 2008 1:09 am

NOOBS NOOBS NOOBS! your both banned!
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